- #LEVEL 24 ART OF WAR 3 DESTROY ALL TRANSPORTS GENERATOR#
- #LEVEL 24 ART OF WAR 3 DESTROY ALL TRANSPORTS UPGRADE#
At level 3, the Headquarters gains some sandbags on its roof and its sides.A small part of the roof has blue boards. At level 2, the Headquarters gains more sandbags on the ground and on the roof and crates against the wall.When starting your game, the Headquarters appears as a square structure with stone walls, a wooden roof, a small blue flag at the front corner, sandbags lying on the ground and a tripod on the roof.Indirect damage is able to destroy the HQ given that the HQ has already been sufficiently damaged by direct damage.Ĭheck out our Headquarters Damage Calculator to find out how the Headquarters Damage Rules affect your attack.
#LEVEL 24 ART OF WAR 3 DESTROY ALL TRANSPORTS GENERATOR#
Also, a Shield Generator does not block indirect damage. Indirect damage does not damage a shield from a Shield Generator.These rules do apply to Outposts, Power Cores and Mega Cores as well.Example: A base has 3 buildings plus the HQ, so when those 3 buildings are destroyed, the HQ will have 40% of its health left.In this situation, the damage that each building deals to the HQ is capped at 20%. The only exception is when there are 3 or fewer buildings on the base besides the HQ.Example: A base has 10 buildings plus the HQ, so each building takes away 7% of the HQ's total health.That 70% damage is distributed evenly across all the buildings on the base, so if a base has many buildings, then each building will do less damage.When all of the Buildings on a base except for the HQ are destroyed, the HQ will have 30% health remaining.This means that players can save a maximum of 6 layouts. Another slot is unlocked at levels 14, 16, 18, and 20. At HQ level 13, you can save up to 2 layouts.At level 13, the Headquarters gains a button that allows you to save base layouts.Destroying buildings on a base causes the Headquarters to take damage.